1.2 Origin of Metaverse
1.2 Origin of Metaverse
The term metaverse is attributed to Neil Stephenson and his book Snow Crash, a novel in which the protagonist (in fact, a hero) communicates in a continuous, immersive, shared, virtual world.
The concept of echoing and transforming the "cyberspace" idea popularized by the 1984 William Gibson novel "Neuromancer" has been revisited in other sci-fi works such as Ernest Klein's Ready Player One.
Both film and books portray OASIS (Ontological Anthropocentric Sensory Immersive Simulation) as a massive multiplayer online simulation accessible through haptic devices, which hosts entertainment, commercial and educational centers.
People participate in these locations through their digital representation. , Like avatars or skins, it can take on any possible shape or form. Restrictions may perhaps come from Terms of Service, Community Standards or Policies, Intellectual Property Violations or Licensing Requirements. In Neil Stephenson's Snow Crash, Metaverse is run by the fictional Global Multimedia Protocol Group, controlled by the Real Life Association for Computing Machinery. In Ready Player One, OASIS is owned by a corporation called Virtual Reality Innovative Online Industries - and the plot revolves largely around its control. While social networks seem to follow Winner-Take-All economics, virtual spaces seem to have too much diversity and experience to follow the same path.
The current metaverse is viewed as a collective of online, connected experiences. The most common thing is that the "player" is connected to an online framework that allows live content changes, live social contact or live monetization. The keyword is "live". Metaverse is the living multitude of worlds.