1.4 Understanding Metaverse
1.4 Understanding Metaverse
One should not expect a single, all-encompassing interpretation of 'metaverse'. Especially not at the time when the Metaverse just started to emerge. The technologically driven transformation is very organic and unpredictable of the process. Moreover, this chaos enables such a large amount of disruption and results.
Metaverse is best understood as a "semi-successor state to mobile internet". This is because metaverse does not fundamentally change the internet, but instead builds and converts it repeatedly. The best analogy here is that the mobile Internet is a 'semi-successor' to the Internet that was established in the 1960s to the 1990s. Although mobile Internet does not change the underlying architecture of the Internet - and, in fact, much of the Internet traffic today, including data sent to mobile devices, is transmitted and managed through static infrastructures - we still recognize it repeatedly. Different. Because the mobile internet is responsible for how we access the Internet, where, when and why, as well as the devices we use, the companies we patronize, the products and services we buy, the technologies we use, the changes in our culture. , our business model and our politics.
Metaverse transforms the way computers and the Internet play a role in our lives. In the 1990s and early 2000s, fixed-line Internet prompted many of us to buy our own personal computer. However, this device is often isolated to our office, living room or bedroom. As a result, we only have occasional access to and use of computing resources and Internet connectivity. Mobile Internet has caused most humans to buy their own personal computer and internet service globally, which means that almost everyone has constant access to both computers and connectivity. Metaverse is further replicated by placing everyone within the 'embodiment' or 'virtual' or '3D' version of the Internet and on an almost endless basis. In other words, we are constantly 'inside' rather than having access to the Internet, and within the billions of interconnected computers around us, rather than occasionally reaching them and all other users and real-time.
The progress listed above is a helpful way to understand Metaverse changes. But it does not explain what it is or what it feels like. To that end, I give my best swing in a commentary: "Metaverse is a large-scale and interoperable network of real-time rendered 3D virtual worlds that can be effectively synchronized and continuously experienced by an unlimited number of users with a single presence. , With the continuity of data such as materials, communications and payments.
In general, metaverse is misinterpreted as a virtual reality. In truth, virtual reality is just a way of experiencing metaverse. Calling VR a metaverse is like using the mobile Internet as an app. Note that hundreds of millions of people without VR / AR / MR / XR devices are already participating in virtual worlds on a daily basis (and spending tens of billions of hours a month on them). In addition to the above, VR headsets and smartphones are no more metaverse than mobile internet.
Reference: The Metaverse Primer by Matthew Ball